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#1 2012-02-01 16:24:17

Different55
The Beanmaker
Registered: 2011-05-18
Posts: 9,143
Fails: 0

Official List of Sprites

The sprites listed below have been accepted and will appear in the final version of the game.

These sprites have been finished.

   None sad

These sprites aren't quite ready yet

   None hmm

Rules

When making a sprite you can only used colors used in other pokemon sprites. You may only use 15 different colors in your image. One of those must be used as a background, so the image can be transparent. The background color cannot be used in the sprite itself. If you're new, it's best to find a pokemon sprite which has very similar coloring to the one you want to make, then use only the colors in that pokemon sprite to make yours. They should be saved as .png or .bmp images. You can use this tool or photoshop to reduce the number of colors to 15 (known as indexing). There is a guide to indexing w/ and w/o in the next post.

Format

To submit a new sprite, make a topic with [SPRITE] <failemon name> like this:

  • [SPRITE] Trollmander

  • [SPRITE] Silverheart

Inside the topic, you should use this format:

Type of sprite: <item|gettableitem|failemon|failemonmini|failemonfrombehind|NPC|NPCmini|MainChar|MainCharmini|MainCharfrombehind|scenery>
Name of sprite: <name>
Author: <name>
Description: <desc>

Item: Obviously, an item. This is the sprite that will appear on the ground. Example: FailBall. Limit: 16x16
Gettable Item: An item. This is the sprite that will appear in your inventory. Limit: 32x32
Failemon: A failemon front view. This is what you see when fighting a failemon. Limit: 64x64
Failemon Mini: A failemon as viewed from the failemon list. Limit: 16x16
Failemon From Behind: Failemon viewed in a battle if it is yours. Limit: 64x64
NPC: Non-playable character. This is the sprite that will appear when you challenge someone. Limit: 64x64
NPCmini: Non-playable character. Needed: standing still (left,up,right,down), left step (l,u,r,d), right step (l,u,r,d) Limit: 16x16
MainChar: The main character. This is the sprite that will appear on the trainer card and in a few other places. Limit: 64x64
MainChar Mini: The main character. Needed: standing still (left,up,right,down), left step (l,u,r,d), right step (l,u,r,d)  Limit: 16x16
MainChar From Behind: Main Character. Seen at the beginning of battles.
Scenery: Trees, grass, bushes, signs, flowers.


Jet fuel can't make dank memes.

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#2 2012-02-01 16:33:13

Different55
The Beanmaker
Registered: 2011-05-18
Posts: 9,143
Fails: 0

Re: Official List of Sprites

[alert=Photoshop Indexing:]Click Image, Mode, Indexed Colour...
You will see a box like this come up:

photoshopindexing1.png

Uh Oh! As you can see, when the palette is exact (i.e. every colour will be shown in the palette), I have used 17 colours in the image :surprised: If I had done it right, the Colours number should be 16.
Luckily for me Photoshop has a feature to limit the colours to a certain number (click the drop-down palette menu, click 'Local (Selective)' and type 16 in the colours box)

photoshopindexing2.png


If the colours box says 16, you can proceed to the next step.
Also, untick transparency, since this adds another colour (transparent) to the palette. Pokemon ROMs don't handle transparency in this way, so it'd just be a waste of a palette slot.

Now that we have a 16-colour image, we have to index it and create the palette. If we just clicked OK now, Photoshop may not put the background colour in the first slot of the palette, which is really bad. The first colour in the palette will be transparent in the game, so we want the creamy-greeny-white colour to be in the first slot.
Click the drop-down menu under Forced, and choose Custom. Another box will pop up:

photoshopindexing3.png

Click the first square in the new box, and a colour selection box will pop up. Click on the background colour of your new sprite, and click OK, OK, OK.

photoshopindexing4.png


Guess what? Your new sprite is indexed, ready to be imported into your ROM. Click File, Save As and choose .png in the drop down menu. Save this file somewhere memorable. Proceed to Part 3.[/alert]




[alert=Irfanview Indexing]
Firstly, to index your sprite using IrfanView, open up your sprite in the program.
Click Image, Decrease Colour Depth. Choose 16 Colors (4 BPP), and make sure the 2 boxes are unticked. Click OK.

irfanfixed1.png

Now click Image, Palette. See the 16 colours there? Remember, the first colour in the palette will be transparent in game. For my Charmander sprite, we want the first colour to be the greeny-creamy-white background colour.


As you can see from this picture, IrfanView has made the first colour black. So how do we solve this problem? We swap the background colour with the first colour in the palette.

Click on the background colour in the palette:

irfanindexing3.png

Notice the circled bit in red down the bottom? These are the Red/Green/Blue values identifying that colour. Write this down somewhere. Click on the first colour in the palette and write down its RGB value too. My RGB values ended up being

Background Colour = [204, 202, 172]
First Colour = [20, 18, 20]

Now double-click on the first colour in the palette, a new window will pop up:

irfanindexing4.png

Replace the values in the box (circled in red in the pic) with the values of the background colour you just wrote down. Click OK. Do the same for the background colour, replace its RGB values with the first colour's values. Click OK.

Now your palette should have the background colour and first colour swapped:

irfanindexing6.png

Click OK again.

Your sprite will now look messed up. This is normal.

My sprite looks like this after swapping the colours:

No sprite available. Soz.

Just click File, Save As, and save this picture as a .PNG file. Close up IrfanView, and open your graphics editing program. I will use paint just as an example.

Open up the messed-up version of your sprite you just saved from IrfanView. Also open up the correctly coloured version of your sprite:

irfanindexing8.png

Now just copy all of the correct sprite across to the messed up sprite (I used Ctrl+A, Ctrl+C, then Ctrl+V into the other window):

irfanindexing9.png
[/alert]

Save this fixed up file as a .PNG file. Guess what? Your sprite is now correctly indexed and ready for insertion. Move to the next step smile


Jet fuel can't make dank memes.

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#3 2012-02-01 16:41:27

Ice Flower
Incredibly handsome fail overlord
Registered: 2011-07-09
Posts: 706
Fails: 55,555
Website

Re: Official List of Sprites

I am the character designer, I suppose.

Custom title plz?

I'm working on a front sprite for Pr. Different.

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#4 2012-02-01 17:17:40

Muffin
rrrrrr
From: Mulberry Lane
Registered: 2011-05-18
Posts: 1,318
Fails: 567
Website

Re: Official List of Sprites

Windows Paint/GIMP plz?


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#5 2012-02-01 17:26:38

Different55
The Beanmaker
Registered: 2011-05-18
Posts: 9,143
Fails: 0

Re: Official List of Sprites

Wut?


Jet fuel can't make dank memes.

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#6 2012-02-01 17:44:02

Ice Flower
Incredibly handsome fail overlord
Registered: 2011-07-09
Posts: 706
Fails: 55,555
Website

Re: Official List of Sprites

Here is Pr. Different. He's glad to be a hamsta.

prdifferent.png

Last edited by Ice Flower (Today 12:36:66)

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#7 2012-02-01 18:30:01

Different55
The Beanmaker
Registered: 2011-05-18
Posts: 9,143
Fails: 0

Re: Official List of Sprites

What's the lil thing on the left?


Jet fuel can't make dank memes.

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#8 2012-02-01 20:12:05

rob1nfly
Waffle Inspector
From: In a secret paradox
Registered: 2011-07-28
Posts: 886
Fails: 443

Re: Official List of Sprites

I think it's a cookie jar.


rob1nfly.png kitteh1.gif

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#9 2012-02-02 08:37:17

Muffin
rrrrrr
From: Mulberry Lane
Registered: 2011-05-18
Posts: 1,318
Fails: 567
Website

Re: Official List of Sprites

FailBall: 0vcCZ.png

No clue how to do the formaty thingy


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#10 2012-02-02 15:59:25

Ice Flower
Incredibly handsome fail overlord
Registered: 2011-07-09
Posts: 706
Fails: 55,555
Website

Re: Official List of Sprites

Different55 wrote:

What's the lil thing on the left?

That's the palette.

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#11 2012-02-02 16:15:20

Different55
The Beanmaker
Registered: 2011-05-18
Posts: 9,143
Fails: 0

Re: Official List of Sprites

Muffin wrote:

FailBall: 0vcCZ.png

No clue how to do the formaty thingy

As long as it has 15 colors, I can index it.

@Ice: *zooms in really far* OIC.

Last edited by Different55 (2012-02-02 16:16:36)


Jet fuel can't make dank memes.

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#12 2012-02-02 16:42:46

Coolio
That one guy
From: ...Huh. Where am I again?
Registered: 2011-05-18
Posts: 5,354
Fails: 55,555

Re: Official List of Sprites

I thought it looked like a cupcake. sprite11


L3srd6t.png

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#13 2012-02-02 17:41:34

Muffin
rrrrrr
From: Mulberry Lane
Registered: 2011-05-18
Posts: 1,318
Fails: 567
Website

Re: Official List of Sprites

Does it have to have 15 colors or can it have less? It currently has 8 colors including the background.

Last edited by Muffin (2012-02-02 17:42:40)


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#14 2012-02-02 22:42:06

Different55
The Beanmaker
Registered: 2011-05-18
Posts: 9,143
Fails: 0

Re: Official List of Sprites

Less is allowed. The absolute maximum is 15.


Jet fuel can't make dank memes.

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#15 2012-02-04 12:23:36

Different55
The Beanmaker
Registered: 2011-05-18
Posts: 9,143
Fails: 0

Re: Official List of Sprites

One more thing, the mini sprites that you see in the pokemon menu are animated. 2 frames. So I need two 32x32 pics, or one 32x64 pic that contains both sprites.


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#16 2012-02-04 17:32:03

Ice Flower
Incredibly handsome fail overlord
Registered: 2011-07-09
Posts: 706
Fails: 55,555
Website

Re: Official List of Sprites

Here is Pr. Diff Disguise:

disguiseprdifferent.png

Note that he is deliberately crappy.

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#17 2012-02-04 19:08:45

Different55
The Beanmaker
Registered: 2011-05-18
Posts: 9,143
Fails: 0

Re: Official List of Sprites

Well done


Jet fuel can't make dank memes.

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#18 2012-02-04 19:57:58

Different55
The Beanmaker
Registered: 2011-05-18
Posts: 9,143
Fails: 0

Re: Official List of Sprites

Item sprites need to be 24x24


Jet fuel can't make dank memes.

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#19 2012-02-04 20:44:48

Maikel
Winner
Registered: 2011-07-25
Posts: 177
Fails: 89

Re: Official List of Sprites

What in Jesus name is this for?


=

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#20 2012-02-04 22:13:58

SilverHeart
VIF
Registered: 2011-07-12
Posts: 1,584
Fails: 1

Re: Official List of Sprites

failemon.


Proud owner of a test2.
ScreenShot2014-01-29at72821PM.png

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#21 2012-02-04 23:39:14

Different55
The Beanmaker
Registered: 2011-05-18
Posts: 9,143
Fails: 0

Re: Official List of Sprites

I thought you didnt believe in Jesus


Jet fuel can't make dank memes.

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#22 2012-02-21 11:21:00

scienceguyz
VIF
Registered: 2012-03-04
Posts: 1,791
Fails: 114

Re: Official List of Sprites

I made a fake pokemon card for my friend, and I wondered if it would be any use to this. If not sorry for the nuisance , if so, you're welcome.
http://desmond.imageshack.us/Himg444/sc … res=medium

Plus, I made a crappy faileball, I can't find out how to invert colors, so I did it by hand, hence the crappieness.
Type of sprite: <item, I guess>
Name of sprite: <Faileball>
Author: <scienceguyz>
Description: <inverted pokeball=faileball!>
http://i42.tinypic.com/30coiu1.png
EDIT: I think the faileball doesn't need formatted. THINK, though.

Last edited by scienceguyz (2012-02-21 11:44:25)


No longer part of Fail. Sorry.

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#23 2012-02-21 13:03:59

Coolio
That one guy
From: ...Huh. Where am I again?
Registered: 2011-05-18
Posts: 5,354
Fails: 55,555

Re: Official List of Sprites

I would put it in MS paint then invert it then put it somewhere like gimp that has transparency.


L3srd6t.png

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#24 2012-02-21 17:54:25

scienceguyz
VIF
Registered: 2012-03-04
Posts: 1,791
Fails: 114

Re: Official List of Sprites

^^I use window 7 where paint doesn't have an invert colors option.
And I don't use gimp

Last edited by scienceguyz (2012-02-24 10:50:25)


No longer part of Fail. Sorry.

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#25 2012-02-23 19:41:17

Muffin
rrrrrr
From: Mulberry Lane
Registered: 2011-05-18
Posts: 1,318
Fails: 567
Website

Re: Official List of Sprites

Type of sprite: gettableitem
Name of sprite: Potion/Super Potion/Hyper Potion/Max potion/Full restore
Author: Muffin
Description: Put any color for each potion, needs formatting. I made it 32x32 and stuff already and they should be under 16 colors.
CIDB0.pngbcuNl.pngcL3zU.pngQ8a4a.pngQ4YMj.png4yzUd.png

Or album: http://imgur.com/a/WAS1T


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