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#1 2014-10-25 21:11:58

Ratburntro44
Member
Registered: 2011-10-28
Posts: 3,369
Fails: 100,950

Ratburntro's RPG Thing

yeah I'm doing a thing if people sign up.
also btw you can get fails by completing goals here

-------------------------------------------------------------------------------

Starting:
Each person who signs up gets 500 credits that they get to use to determine what they have at the start.

Skill Points
Price: 3 credits per point
Maximum of 50 overall, 10 per category
Skill List:
Athletic
Handy
Intelligent
Lucky
Magic
Medical
Stealth
Strategic
Survival
Weaponry

Weaponry & Armour
You may purchase a maximum of 2 to start with.
Knife 30 credits
A small weapon used for stabbing
Sword 50 credits
A longer weapon used for stabbing
Pistol 90 credits
A ranged weapon that fires a bullet
Magic Staff 80 credits
A weapon used for magic
Shield 60 credits
An item held to defend against attack
Helmet 50 credits
An item worn on the head for defense
Mail 70 credits
Armour that defends against many weapons
Ballistic Vest 70 credits
Armour to defend against bullets
Charmed Necklace 50 credits
Provides defense against magic

Tools & Equipment
You may purchase a maximum of 4 to start with
Compass 25 credits
A tool to help you navigate
Toolkit 75 credits
A kit containing multiple tools that may come in handy
Rope 35 credits
Used to tie things together
Backpack 40 credits
Allows you to carry infinite items rather than 8.
Cloak 35 credits
Can be used to help hide oneself.
Book of Magic 60 credits
Provides information about magic
Book of Science 60 credits
Provides useful information about the world
Book of Medicine 60 credits
Provides helpful information about medicine
Book of Survival 60 credits
Provides helpful information about survival skills

All leftover credits may be kept. Later in the game you will have opportunities to purchase more things that may or may not already be listed here.

Next, you will choose your starting area. There are 8 areas, as detailed on this map:
1414288345794.png

-------------------------------------------------------------------------------

Gameplay

The game will be advanced periodically. Every time this happens, your instructions will be evaluated. The following instructions are always available:

GO [place]
SCAN
USE [item] TO [item ability]
EQUIP [item]

Instructions that are specific to an item will be sent to you upon receiving the item. Additionally, certain instructions are available while interacting with others others:

ATTACK [player] AT [body part] WITH [weapon]
FLEE [direction]
STEAL [item] FROM [player]
HEAL [player]

Not every possible action is listed here. You may experiment with attempting your own actions to see what is possible.

-------------------------------------------------------------------------------

Goals

New goals to achieve will appear periodically. The following goals are currently available:

Find and retrieve the Legendary Moon Sword (100 fails)
Kill or tame Tyrannicus the Dragon (150 fails)
Find or create the Philosopher's Stone (150 fails)

-------------------------------------------------------------------------------

Other Information

I will be using undisclosed algorithms to determine what happens each turn.

This will start if at least 4 people are interested enough to join.


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#2 2014-10-25 21:12:50

Ratburntro44
Member
Registered: 2011-10-28
Posts: 3,369
Fails: 100,950

Re: Ratburntro's RPG Thing

Players:

Kidd (Coolio)

Credits: 20
Skills
Athletic: 0
Handy: 4
Intelligent: 10
Lucky: 10
Magic: 0
Medical: 3
Stealth: 5
Strategic: 6
Survival: 4
Weaponry: 8

Inventory (6/8)
Sword
Charmed Necklace (Equipped)
Toolkit
Cloak (Equipped)
Book of Science
Book of Medicine

Location: Volcano (last confirmed)

Rory (colon)

Credits: 55

Skills
Athletic: 4
Handy : 4
Intelligent: 7
Lucky: 7
Magic: 4
Medical: 1
Stealth: 4
Strategic: 8
Survival: 5
Weaponry: 6

Inventory (Backpack)
Sword
Mail (Equipped)
Compass
Toolkit
Cloak

Location: Caves

ecru (Fradeshan)

Credits: 25

Skills
Athletic: 0
Handy: 0
Intelligent: 10
Lucky: 10
Magic: 10
Medical: 0
Stealth: 10
Strategic: 10
Survival: 0
Weaponry: 0

Inventory (Backpack)
Magic Staff (Equipped)
Charmed Necklace (Equipped)
Book of Magic
Cloak (Equipped)
Book of Science
Cave Liverwort

Location: Cave Coast

Guy Joe (skullz17)

Credits: 45

Skills
Athletic: 2
Handy: 4
Intelligent: 9
Lucky: 2
Magic: 0
Medical: 6
Stealth: 8
Strategic: 8
Survival: 2
Weaponry: 9

Inventory (Backpack)
Knife
Pistol
Toolkit
Long Rope Piece (Equipped)
Short Rope Piece (Equipped)
Cloak

Location: Caves

Last edited by Ratburntro44 (2014-10-26 18:04:04)


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#3 2014-10-25 21:17:48

Coolio
That one guy
From: ...Huh. Where am I again?
Registered: 2011-05-18
Posts: 5,354
Fails: 55,555

Re: Ratburntro's RPG Thing

Sign me up.
(Also give me time to figure out character)


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#4 2014-10-25 21:18:32

Ratburntro44
Member
Registered: 2011-10-28
Posts: 3,369
Fails: 100,950

Re: Ratburntro's RPG Thing

Sure thing.

By the way, everyone can give a character name, description, and an image or something if they want to.


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#5 2014-10-26 13:20:26

colon
"Furry"
From: 4444
Registered: 2011-06-25
Posts: 5,109
Fails: 3
Website

Re: Ratburntro's RPG Thing

55 credits left

Skill List:
Athletic: 4
Handy : 4
Intelligent: 7
Lucky: 7
Magic: 4
Medical: 1
Stealth: 4
Strategic: 8
Survival: 5
Weaponry: 6

Weaponry and defence
Sword
Mail

Tools & Equipment
Compass
Toolkit
Backpack
Cloak
desertttt

Should there be names and personalities or not? If there is, use mine from silver's rp thing

Last edited by colon (2014-10-26 17:56:53)


what the ****

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#6 2014-10-26 13:53:21

Fradeshan
Filthy Casual
From: the darkest casual lounge
Registered: 2014-07-26
Posts: 2,199
Fails: 0

Re: Ratburntro's RPG Thing

intelligence 10
stealth 10
strategic 10
magic 10
lucky 10
staff
necklace
magic book
backpack
cloak
science book

spawn caves

25 left


wait what why

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#7 2014-10-26 14:57:39

Ratburntro44
Member
Registered: 2011-10-28
Posts: 3,369
Fails: 100,950

Re: Ratburntro's RPG Thing

Name should be provided, personality can be given but is not necessary (since you are making the choices anyways it doesn't affect gameplay).

Also colon you need a spawn place.


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#8 2014-10-26 16:01:56

Fradeshan
Filthy Casual
From: the darkest casual lounge
Registered: 2014-07-26
Posts: 2,199
Fails: 0

Re: Ratburntro's RPG Thing

ecru


wait what why

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#9 2014-10-26 16:18:37

Coolio
That one guy
From: ...Huh. Where am I again?
Registered: 2011-05-18
Posts: 5,354
Fails: 55,555

Re: Ratburntro's RPG Thing

Kidd, age 11 (KIDD IS AGING? MADNESS)

Skill List:
Handy 4
Intelligent 10
Lucky 10
Medical 3
Stealth 5
Strategic 6
Survival 4
Weaponry 8

Sword 50
Charmed Necklace 50

Toolkit 75 credits
Cloak 35 credits
Book of Science 60 credits
Book of Medicine 60 credits

(20 credits left)

Volcano


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#10 2014-10-26 16:49:43

skullz17
Guy
From: chepfials.ml.org.biz.tk
Registered: 2012-07-19
Posts: 1,179
Fails: 15

Re: Ratburntro's RPG Thing

Name: Guy Joe

Skill List:
Athletic: 2
Handy: 4
Intelligent: 9
Lucky: 2
Magic: 0
Medical: 6
Stealth: 8
Strategic: 8
Survival: 2
Weaponry: 9
(150 credits)

Weaponry & Armour
Knife (30 credits)
Pistol (90 credits)
(120 credits)

Tools & Equipment
Toolkit (75 credits)
Rope (35 credits)
Backpack (40 credits)
Cloak (35 credits)
(185 credits)

Used 355 credits. 45 credits remaining.

Last edited by skullz17 (2014-10-26 16:58:32)


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#11 2014-10-26 16:53:34

Coolio
That one guy
From: ...Huh. Where am I again?
Registered: 2011-05-18
Posts: 5,354
Fails: 55,555

Re: Ratburntro's RPG Thing

skullz17 wrote:

Used 355 credits. 145 credits remaining. How did I manage to spend so much less than everyone else?

The skill points cost 3 credits per point. You really spent 150 credits on the skills, so you have 45 credits left.


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#12 2014-10-26 16:56:29

skullz17
Guy
From: chepfials.ml.org.biz.tk
Registered: 2012-07-19
Posts: 1,179
Fails: 15

Re: Ratburntro's RPG Thing

Coolio wrote:
skullz17 wrote:

Used 355 credits. 145 credits remaining. How did I manage to spend so much less than everyone else?

The skill points cost 3 credits per point. You really spent 150 credits on the skills, so you have 45 credits left.

Oh yeah. Forgot about that. Fixed.

Last edited by skullz17 (2014-10-26 17:02:16)


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#13 2014-10-26 17:06:25

Ratburntro44
Member
Registered: 2011-10-28
Posts: 3,369
Fails: 100,950

Re: Ratburntro's RPG Thing

We now have enough players to begin. Since Rory and Guy Joe did not specify locations, they have randomly been assigned to Desert and Caves respectively.

To start:

Kidd is at the base of the volcano. He can see the forest in the distance in one direction, the volcano in the opposite direction, the lake in between them, and the coast opposite of the lake. The land he is on seems to be mostly rock, and the land between the volcano and the other parts of the island surrounding it seems to be relatively featureless from here. He has not looked inside either of his books yet, and he is not wearing his cloak or charmed necklace.

Rory is in a desert; luckily for him, he is fairly close to the edge. He can see what appears to be rocks, though he is unable to tell the distance well and doesn't know if it is the caves or the volcano. Nothing else is in plain sight. He is currently not wearing his mail or cloak.

ecru is currently inside the caves. He can see light in two pathways that might indicate exits. There is a third pathway that is hard to see. He has not looked at his Book of Magic or Book of Science yet, and is currently not wearing his charmed necklace or cloak.

Guy Joe is also inside the caves, in a different part. He seems to be in the middle of a dark passageway; he can smell something coming from one direction, but there is little light. He is not wearing his cloak right now.

Anyone is welcome to join still; this is simply the start. Also, you can give as many instructions as you want in one turn; they will simply take multiple turns to execute if there is not time.


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#14 2014-10-26 17:08:04

Fradeshan
Filthy Casual
From: the darkest casual lounge
Registered: 2014-07-26
Posts: 2,199
Fails: 0

Re: Ratburntro's RPG Thing

SCAN


wait what why

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#15 2014-10-26 17:11:42

Ratburntro44
Member
Registered: 2011-10-28
Posts: 3,369
Fails: 100,950

Re: Ratburntro's RPG Thing

ecru notices that the light from one direction is slightly stronger. He sees what appears to be some sort of plant growing in the other passage with light. He hears a bit of noise coming from the dark passage, and notices what seems to be a small shadow moving.


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#16 2014-10-26 17:13:14

Coolio
That one guy
From: ...Huh. Where am I again?
Registered: 2011-05-18
Posts: 5,354
Fails: 55,555

Re: Ratburntro's RPG Thing

EQUIP cloak and EQUIP necklace. GO up the volcano and USE book of science to check if volcano is about to blow. SCAN view from top.


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#17 2014-10-26 17:16:28

Ratburntro44
Member
Registered: 2011-10-28
Posts: 3,369
Fails: 100,950

Re: Ratburntro's RPG Thing

Kidd is now wearing the cloak and necklace. He has started to go up the volcano, but is only about a third up so far. He checks his book of science, and it tells him how to inspect the volcano to determine if an eruption is likely. He is unable to do so yet since he is not at the top of the volcano yet.


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#18 2014-10-26 17:21:53

skullz17
Guy
From: chepfials.ml.org.biz.tk
Registered: 2012-07-19
Posts: 1,179
Fails: 15

Re: Ratburntro's RPG Thing

EQUIP Rope. USE Rope to tie it to a rock. GO to where the smell is coming from, while still carrying the rope.


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#19 2014-10-26 17:24:20

Ratburntro44
Member
Registered: 2011-10-28
Posts: 3,369
Fails: 100,950

Re: Ratburntro's RPG Thing

Guy Joe has equipped rope and successfully tied it to a rock. He goes in the direction of the smell. The smell seems to be getting stronger, and the cave seems to be slightly darker.


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#20 2014-10-26 17:28:05

Fradeshan
Filthy Casual
From: the darkest casual lounge
Registered: 2014-07-26
Posts: 2,199
Fails: 0

Re: Ratburntro's RPG Thing

>EQUIP staff, necklace, cloak
>GO to light passage with plant


wait what why

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#21 2014-10-26 17:28:27

Coolio
That one guy
From: ...Huh. Where am I again?
Registered: 2011-05-18
Posts: 5,354
Fails: 55,555

Re: Ratburntro's RPG Thing

GO further up volcano. While you're at it, SCAN contents of toolbox.


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#22 2014-10-26 17:31:56

skullz17
Guy
From: chepfials.ml.org.biz.tk
Registered: 2012-07-19
Posts: 1,179
Fails: 15

Re: Ratburntro's RPG Thing

SCAN what's inside the toolbox.


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#23 2014-10-26 17:38:01

Ratburntro44
Member
Registered: 2011-10-28
Posts: 3,369
Fails: 100,950

Re: Ratburntro's RPG Thing

ecru has equipped his staff, necklace, and cloak. He goes up the passage and is now in sight of an exit, but only made it halfway due to his complete athletic ineptness. He is now, however, at the location of the plant specimens. With his intelligence, he quickly recognizes it as a Cave Liverwort.

Kidd is unable to move further for now (In effect until colon moves or a certain amount of time has passed). He does scan the toolkit, noticing a hammer, a screwdriver, pliers, a wrench, a handsaw, a tape measure, sandpaper, rubber gloves, a utility knife, some screws , nails, bolts, and nuts, electrical tape, and a few tools that he doesn't recognize.

Guy Joe scans his toolbox and gets the same result.


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#24 2014-10-26 17:40:34

Fradeshan
Filthy Casual
From: the darkest casual lounge
Registered: 2014-07-26
Posts: 2,199
Fails: 0

Re: Ratburntro's RPG Thing

>TAKE(?) liverwort
>continue to exit


wait what why

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#25 2014-10-26 17:42:51

Ratburntro44
Member
Registered: 2011-10-28
Posts: 3,369
Fails: 100,950

Re: Ratburntro's RPG Thing

ecru now has a cave liverwort in his inventory. He will continue to exit either after colon posts or after the end of the hour.


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